Tag Archives: videogames

Chuck Patton, “Dead Space: Downfall” (2008).

In this new media-synergistic world, we’re now used to seeing merchandise spread out on different platforms: the movie, the officially licensed T-shirt, the videogame, the novelization, the cheap plastic toys that come with your burger. The constant lesson, though, is that quality seems to have an inverse relationship to all this lateral diversification. The videogame [...]